<em>Tackle the Challenges of Parallel Programming in the Visual Effects Industry</em><br /><br /><br /><br />In <strong>Multithreading for Visual Effects</strong>, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They provide practical advice on multithreading techniques and visual effects used in popular visual effects libraries (such as Bullet, OpenVDB, and OpenSubdiv), one of the industry's leading visual effects packages (Houdini), and proprietary animation systems. This information is valuable not just to those in the visual effects arena, but also to developers of high performance software looking to increase performance of their code.<br /><br /><em>Diverse Solutions to Solve Performance Problems</em><br /><br /><br /><br />After an introductory chapter, each subsequent chapter presents a case study that illustrates how the authors used multithreading tech
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